distorted_reasoning wrote:
hows the new engine?
what noticible improvements do you see with it over the gamebryo engine?
Well, the game looks a lot better...especially the character models...which look superb. Far better than they did in Oblivion, imo.
That said there are some not-so-good textures on the xbox 360 version. I haven't played the PC version.
The engine is solid; But it's still a Bethesda game. Expect bugs.
That said; I've been playing this non-stop for quite some time now and I have yet to see the game freeze up or crash...which is a good sign.
The game definitely isn't reinventing the series; But it's true to the series. It feels as big, if not bigger, than Oblivion...but the real kicker here is that none of the dungeons I've visited appear "randomized"...each and every location is unique in some manner.
I'm currently balls deep into this game just like I was with Oblivion. After a while, though, I stopped caring much for Oblivion because all the locales were beginning to feel the same. In Fallout 3, Bethesda did a good job of making each location feel unique and I feel that, in this regard, Skyrim has a bit more in common with Fallout than it does Oblivion. Each location has some sort of quest attached, or simple logic puzzle, or storyline element, or story, etc...and the ones that really don't are kept relatively small.